public Polarity CurrentPolarity;
public uint MagneticRadius;
- protected float FleeVelocity;
- protected float ActVelocity;
- protected float ChargeVelocity;
- protected int RepelRadius;
+ public float FleeVelocity;
+ public float ActVelocity;
+ public float ChargeVelocity;
+ public int RepelRadius;
protected bool Magnetizing;
MagneticRadius = 250;
RepelRadius = 100;
- HP = 5;
+ HP = 2;
FleeVelocity = 5;
- ActVelocity = 2;
- ChargeVelocity = 1.5f;
+ ActVelocity = 1;
+ ChargeVelocity = 2.5f;
CurrentPolarity = Polarity.Neutral;
Magnetizing = false;
}